Sorcerous Powers

Use as Tales of Argosa spellcasting.

Hide in Shadows (Instant)

  • Description: Sorcerer melts into natural shade, body cloaking in dimness.
  • Mechanical Effect: Sorcerer concealed for 2 turns if in natural shadow (e.g., tree, wall). Foes roll 5+ on 1d6 to spot; combat breaks effect. No effect in bright light.

Fog the Mind

  • Description: Sorcerer clouds foe’s thoughts with fleeting haze, sending them wandering.
  • Mechanical Effect: Targets one foe within 4 inches. Roll 1d6: 4-6, foe forgets intent, walks 2 inches away from Sorcerer for one turn. Line of sight required.

Spark (Instant)

  • Description: Sorcerer snaps fingers, generating a tiny flame.
  • Mechanical Effect: Lights a small fire (e.g., candle, torch) within 1 inch instantly. Lasts until doused naturally. Cannot ignite foes or large objects.

Snuff the Light (Instant)

  • Description: Sorcerer clenches fist, snuffing small flames in a dim shroud.
  • Mechanical Effect: Extinguishes all small flames (e.g., candles, torches) within a 3-inch radius instantly. No effect on larger fires or magical flames.

Misdirection (Instant)

  • Description: Sorcerer sidesteps blow with flicker of will, bending foe’s aim.
  • Mechanical Effect: Avoid one melee attack this round. Usable once per round.

Force Shield

  • Description: With a gesture, the Sorcerer summons a shimmering barrier of force, deflecting blows and missiles.
  • Mechanical Effect: Creates a 2-inch-wide, 1-inch-high shield within 1 inch of the Sorcerer for 2 turns. Blocks energy or missile attacks dealing up to 6 HP damage total; excess shatters it. Melee attacks targeting him roll at -2 to hit.

Stunning Bolt

  • Description: Sorcerer unleashes jagged blast of energy from hands, crackling stun leaving foes reeling—.
  • Mechanical Effect: Targets one foe within 6 inches. Roll 1d6 HP damage; on 4-6, target stunned (misses next round). Line of sight required.

Blazing Sphere

  • Description: Sorcerer conjures a crackling orb of fire at fingertips and hurls it, igniting foes in burst of searing light.
  • Mechanical Effect: Targets point within 6 inches. Roll 2d6 HP damage to all within 1 inch of impact. On 11-12, targets catch fire, taking 1d6 HP damage each round until extinguished (roll 4+ on 1d6 to douse).

Sphere Volley

  • Description: Sorcerer conjures glowing orbs of energy, hurling them as fiery projectiles or riding one for a sudden leap.
  • Mechanical Effect: Choose: Attack: targets point within 6 inches, roll 1d6 HP damage to all within 1 inch; or Move: propels Sorcerer 3 inches (no attack this round). One use per round.

Arcane Bridge

  • Description: Sorcerer weaves a shimmering span of force, a fleeting path over gaps or shield against blows.
  • Mechanical Effect: Creates an 8-inch-long, up to 1-inch-wide bridge or barrier within 2 inches for 2 turns. Supports up to 10,000 pounds of weight or blocks 8 HP damage before breaking.

Scrye’s Gaze

  • Description: Sorcerer enchants a reflective surface, peering across distances, take a glimpse through the Veil.
  • Mechanical Effect: Targets a puddle or mirror within 1 inch. Reveals location within 10 inches for 2 turns. Roll under Savvy on 2d6 to focus; failure shows distorted or wrong images.

Slumber Veil

  • Description: With a murmured word, the Sorcerer sends the foe into deep sleep.
  • Mechanical Effect: Targets one foe within 4 inches. Save vs Fell Sorcery or rendered unconscious for 2 turns. Line of sight required.

Mend Shard

  • Description: Sorcerer repairs or grows objects with touch, twisting matter to will.
  • Mechanical Effect: Targets one object within 1 inch (max 2 Stone). Roll 1d6: 1-3 repairs minor damage, 4-6 doubles size or strength for 3 turns. Failure warps it to uselessness.

Arcane Surge

  • Description: Sorcerer channels a crackling pulse of energy through veins, banishing weariness with a surge of raw power.
  • Mechanical Effect: Removes 1 Fatigue stage from Sorcerer (e.g., Haggard to Weary), grants +1 to all rolls for 1 turn. Usable once per rest.

Veil of Awe

  • Description: Sorcerer shrouds himself in a shimmering haze of force, presence bending wills and swaying deals.
  • Mechanical Effect: Grants +3 to Reaction rolls for 2 turns when negotiating, intimidating, or bluffing. Victim receives a Luck save.

Deflection (Instant)

  • Description: Sorcerer weaves a flicker of force, turning aside a missile shot.
  • Mechanical Effect: Avoid one ranged attack this round. Usable once per round. Requires line of sight to the shooter.

Push

  • Description: Sorcerer unleashes a wave of psychic force, knocking back foe.
  • Mechanical Effect: Targets one foe within 4 inches. Roll 1d6: 4-6 pushes foe 2 inches back, dealing 1d6 HP damage on impact with obstacle. Foe resist with Luck save vs Fell Sorcery. Line of sight required.

Telekinetic Surge

  • Description: Sorcerer’s glare lifts objects or foes, hurling them with flick of mind.
  • Mechanical Effect: Targets one object/foe within 4 inches (max size of one human). Roll 1d6: 1-3 moves 2 inches, 4-6 hurls 4 inches. If hurled at target, 1d6 HP damage on hit. Foes resist with Luck save vs Fell Sorcery.

Disintegration Pulse

  • Description: With fierce gesture, Sorcerer obliterates objects in flash of arcane light.
  • Mechanical Effect: Targets one object within 4 inches (max 2 Stone). Roll 2d6: 2-8 destroys small items (weapons, flowers), 9-12 shatters larger ones (doors, crates).

Golden Shift (Instant)

  • Description: Sorcerer vanishes in swirl of golden sparkles, reappearing nearby.
  • Mechanical Effect: Moves Sorcerer up to 6 inches instantly. Cannot carry others. Requires line of sight.

Levitation Grasp

  • Description: Sorcerer lifts objects or foes with glare, moving them at whim.
  • Mechanical Effect: Targets one object/foe within 4 inches (max 3 Stone). Roll 1d6: 1-3 lifts 1 inch, 4-6 lifts 2 inches and moves 2 inches. Lasts 2 turns. Foes resist with STR check.

Energy Bind

  • Description: Sorcerer crafts rings or spans of solidified energy, trapping foes in a cage of light.
  • Mechanical Effect: Trap targets one foe within 4 inches, 1d6 HP damage and binds for 2 turns (resist with STR check).

Spatial Rend

  • Description: With a twist of hands, the Sorcerer warps space, shoving foes back or tearing gaps in the Veil.
  • Mechanical Effect: Targets 2-inch-wide line within 6 inches. Roll 2d6: 2-6 pushes foes 1 inch back, 7-10 pushes 2 inches, 11-12 pushes 3 inches and deals 1d6 HP damage. Foes resist with Luck save vs Fell Sorcery.

Animate Relic

  • Description: Sorcerer breathes arcane life into stone or rust, commanding it to serve.
  • Mechanical Effect: Targets one object within 4 inches. Animates for up to 3 turns: 1d6. Moves 12 inches/turn. Requires concentration to maintain, no movement or other activity. Relic may be given simple instructions and released. It will then need to roll 5+ on 2d6 each turn or collapse.

Mind Whisper

  • Description: Sorcerer’s gaze bends foe’s will, forcing secrets from lips.
  • Mechanical Effect: Targets one foe within 2 inches. Roll 2d6: 7+ compels truth for 1 turn, 11-12 stuns (misses next round). Foe resist with Luck save vs Fell Sorcery.

Lightning Lash

  • Description: Sorcerer unleashes a jagged bolt of lightning from hands, scorching a single foe with terrible precision.
  • Mechanical Effect: Targets one foe within 8 inches. Roll 3d6 HP damage. On 15-18 points of damage, target stunned (misses next round). Line of sight required.

Shatterflame Cascade

  • Description: Sorcerer ignites their essence in a roaring blaze, unleashing a cascade of fiery shards that rain upon up to one regiment of foes—cataclysmic finale born of desperation.
  • Mechanical Effect: Targets all foes in a 3-inch radius within 8 inches. Roll 4d6 HP damage against each (no resistance). Sorcerer disintegrates upon casting (HP to 0, character dies, leaving an ash pile). Line of sight required. Usable once.